Vanara

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The Vanara are a race of monkey-like humanoids who naturally live in jungle environments. They stand at the same average height as Humans but have much more hair and tend to be thinner. Vanara have a long prehensile tail that use as a third arm of sorts and tend to be quite proud of its abilities. The race is known for being clever and cunning but have a tendency to be quite mischievous at times and have a pension for preforming pranks, which has led to some other races to be distrusting of them. Across Mortend, Vanara have a very similar legend, claiming to have arrived at this land via large groups of floating land masses covered in jungle and some believe that one day these landmasses will reappear and take them to their ancestral home and/or paradise.

Vanara in Baylore
Vanara are extremely rare in Baylore as they are not a native race to the country, however groups of the monkeyfolk have been making pilgrimage to the country as of late due to the appearance of the large floating islands near the Infinity Towers several years ago. The obvious similarity to their legend of origin on this land has drawn many Vanara to Baylore, although the Artanis family currently aren't allowing any of the pilgrims to actually go to the islands.

Vanara in Parcël
In Parcël, the Vanara were once native to the jungle now known as the Bloodvine Jungle and claim to have lead a great kingdom from there but the Vanara were almost entirely wiped out by savage vampires who, according to Vanara spoken legend, appeared practically overnight and ran rampant in their homeland. The few survivors of the vampire attacks were forced to flee their homes and cross the river north for safety until they discovered the Vafer. The Vafer took in these refugees and that is where the majority of the remaining Vanara call their home today, usually acting as servants or assistants for higher ranking Vafer. The Vanara are clever and agile but have a tendency to be mischievous making other races tend to distrust them. Vanara legend states that they originally came to this continent on a large group of floating land masses covered in jungles although the Vafer think this is simply a myth because they have no record of these floating jungles passing over the land, or existing at all, in their Lore Vaults. Some have pointed out that these floating land masses sound very similar to the floating islands that appeared near the Infinity Towers of Baylore several years ago and some Vanara have picked up on this as well, traveling to the country to seek them out.

Vanara Racial Traits

 * Ability Score Racial Traits: Vanara are agile and insightful, but are also rather mischievous which makes then hard to trust. They gain +2 Dexterity, +2 Wisdom, and –2 Charisma.
 * Type: Vanara are humanoids with the Vanara subtype.
 * Size: Vanara are Medium creatures and thus have no bonuses or penalties due to their size.
 * Speed: Vanara have a base speed of 30 feet and a climb speed of 20 feet.
 * Languages: Vanara's native language is Vanaran.
 * Natural Jumper: Vanara can always take a 10 on Acrobatics checks made to jump and are always considering to have a running start even when jumping without one.
 * Nimble: Vanara have a +2 racial bonus on Acrobatics and Stealth checks.
 * Low-Light Vision: A Vanara can see twice as far as a human in dim light.
 * Prehensile Tail: A Vanara has a long, flexible tail that she can use to carry objects. She cannot wield weapons with her tail, but the tail allows her to retrieve a small, stowed object carried on her person as a swift action.
 * Age:
 * Adulthood: 13 years
 * Middle Age: 30 years
 * Old: 45 years
 * Venerable: 60 years
 * Maximum Age: 80 years

Vanara Alternate Racial Traits

 * Tree Stranger: Some Vanara have decided to dedicate themselves to studying knowledge with the Vafer instead of spending their lives among their own kind. These Vanara treat all Knowledge skills as class skills, but lose their climb speed racial trait.

Vanara Favored Class Bonuses

 * Alchemist: Add +1/2 to the alchemist’s bomb damage.
 * Druid: Add a +1/2 bonus on wild empathy checks and a +1/2 bonus on Handle Animal skill checks.
 * Fighter: Add +1 to the Fighter’s CMD when resisting a reposition or trip attempt.
 * Monk: Add a +1 bonus on Acrobatics checks made to jump.
 * Ranger: Add +1/4 dodge bonus to Armor Class against the ranger’s favored enemies.
 * Rogue: The rogue gains 1/6 of a new rogue talent.